![]() It wasn't based on the Metro 2034 novel because 4A Games didn't think it would be a very good fit for a videogame, so Glukhovsky helped write the game and then used it as a partial basis for the Metro 2035 novel. ![]() In a way, that's what happened with Metro: Last Light. "And even if there won't be any other Metro BOOKS, this doesn't necessarily mean that Artyom's story can't continue in other media." "I think the main questions are answered in Metro 2035," he said in one reply. It's a wonderful game with some interesting systems, but in the end, it just leaves its players a little cold and wondering how long it's going to take, and a game should definitely not do that.Author Dmitry Glukhovsky hinted in a 2016 AMA, shortly after the release of Metro 2035, that the Metro novels were over-although the Metro story itself might not be. It's a fun game that's also its own worst enemy, dragged down by being too simple when it needs a little more complexity, and just too frantic when it maybe needs to take a breath. The initial thrill quickly fades, leaving a mess that while not confusing, also is maddeningly obtuse about what progress is made if any.Īnd that's what sinks the game, honestly. While I haven't ever won a game of First Strike I've spent numerous times losing games via attrition, as the matches stretch on until I eventually either get tired and let the computer win, or simply turn the game off. This turns what could be a frantic game of nuclear annihilation into you building a ton of cruise missiles while hoping your superweapon and all related things do, well, just about anything they say they will. Things quickly dissolve into a repetitive slugfest where you defend frantically against missile attacks while occasionally launching your own that do.something? and attempting to take over territories before they either become nuclear-capable or fall into your enemy's hands. It's also not clear how to ally yourself with the other powers, though you can create non-aggression pacts easily enough. It's not clear exactly when your opponents are eliminated or how, just that you need to either be the last one standing or make alliances with the remaining powers to win. It's nerve-wracking, but it also helps keep you on your toes.īut the game is rather obtuse and the nerve-wracking timing works against it in conjunction with this. Even on the options menu, everything slows to a crawl, but doesn't actually stop, meaning that you could be turning down that anxiety-inducing music only to have a trillion missiles make it up your hind end. Adding to the tension, there is no pause. There's a constant ticking noise in the background of the soundtrack that swirls into a crescendo of noise whenever someone chooses to launch their missiles en masse at a target, possibly even you. The game's tone is augmented by tempo and pacing. The simple interface involves setting everything up with a few clicks here and there, and it's satisfying to click that mouse and watch anywhere from one to one million missiles sail across the globe until they impact with their targets. If Defcon was Global Thermonuclear War as imagined by Wargames, First Strike is its modern-day counterpart, a 3-D globe swirling with missile strikes, tense momentary pacts, and irradiated sections of the board done up in glowing orange cross-hatch. ![]() The interface is, while not gorgeous, tremendously easy on the eyes and simple to use. Watching the missiles turn their target into glowing, burning fields of orange is satisfying.
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